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In the land of any million mobile MMORPGs it requires much to separate a specific one from the pack. There has been several big hits including Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but many others have gotten lost from the big sea of free-to-play mobile apps. Well, I happened to come across an extremely promising title, Summoners War: Sky Arena, while browsing the app store a couple weeks ago. The Google Play page definitely made the game sound enticing using its “breathtaking graphics” and “enormous selection of over 400 monsters,” but I’ve heard everything before and wasn’t likely to be so easily impressed. There are lots of mobile RPGs with decent graphics and plenty of points to collect, but many of them aren’t much fun when you actually start playing them.

Once I downloaded the video game, the intro wasn’t everything to get pumped up about and the storyline was pretty generic; greed over mana crystals caused the world to breakout into war as well as the only solution ended up being to devise an arena to settle differences. The overall game begins with a floating island where a girl greets you and goes from the tutorial of summoning and powering up monsters. This tropical isle is actually your own home and also the monster you collect roam around and may be acquired and moved. I figured this is quite a cool aspect, because most mobile MMORPGs feature card systems and also you never actually get to see your creatures moving in 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and acquire buildings. However, as i got the exact combat I had been pretty blown away. Not merely are the fights 100 % 3D, but occasionally monsters get special cut scenes when performing critical attacks. Additionally, every monster features a completely different set of skills that vary depending upon its element type. The weather are fire, water, wind, dark and light with some elements being strong or weak against others.

What really separates Summoners War: Click here from all of those other mobile MMORPGs may be the combat. Players have full power over what goes on while fighting; you can find no automatically calculated damage totals or simulated card fights, everything happens instantly and also the player gets to select which of the monsters attacks the enemy and what skills to use. The combinations could get really crazy, together with healers, damage dealers, and tanks there are plenty of team varieties with varying numbers of depth. Personally, i prefer an all-out attack team with three high-damage dealers and a monster by using a critical chance buff. There are others that stack health and make the most of shields or chain healing.

Therefore the game has relatively great graphics, a fun combat system with lots of depth, along with an interactive monster island, but what’s the catch? Well, like many similar games, this one also has a lot of “pay-to-win” aspects to it. However, they have shortened the gap between free players, and people who spend a little bit or a lot. Monsters fluctuate greatly in usability and rarity in one star to five stars. Unknown Scrolls can be easily acquired during the entire story mode and produce a anyone to three star monster, but Mystical Scrolls, that may hardly ever be obtained through dungeons, summon three to five star monsters and can be acquired with the red mana crystal premium currency.

This obviously ensures that a player with unlimited money could keep summoning mystical scrolls until they had an entire team of 5 star monsters, that is a appealing factor over any free players. What saves this product from being completely unbalanced is always that any monster can eventually be leveled as much as a six star rarity form. A few of the advanced level monsters have really strong skills, and also this doesn’t balance that out, but additionally, there are a variety of great two and three star monsters which could potentially take free-to-play accounts quite far within the game.

In addition to being able to evolve all monsters on the same max level, red mana crystals can even be obtained through missions and daily tasks. Approximately 30 of those crystals can be gathered everyday, which is 1/3 of your mystical summon, nevertheless they could also be used for special buildings, extra energy, or additional arena fights. In addition there are many different missions that grant regular mana, red mana, or summon scrolls and can be extremely generous (reaching level 35 grants 300 red mana crystals). This doesn’t suggest that free and paying players have par, but spending a compact amount, between $25-100, would set most players up for any successful start, where similar games can require constant spending in the thousands.

The massive level of grinding in Summoners War: Sky Arena is most likely the selling or breaking point for most players. There is a lot of items to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that can try everything from increase health to provide the opportunity to stun. These runes likewise have rarities and randomly generated stats, so finding an ideal runes may take quite quite a while. Not only will monsters be evolved into stronger versions, nonetheless they can be awakened by collecting material from dungeons. These awakened versions are stronger in most cases gain one more skill or improve an existing one. My Ninetails, as an example, will gain additional attack and the opportunity to stun using one of its skills once awakened.

So does Summoners War: Sky Arena still contain many of the conditions that mobile MMORPGs are noted for? The short response is yes, but are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should definitely give this a go to the great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.